Further Development
This game is designed to educate players about how they can reduce carbon emissions in the domestic home.
Players choose from three games, a family home, a house share or a retirement home. Each game has three levels. CarbonECO can be developed to include different climates as well. The game is currently based on the temperate Australian climate, however the graphics and seasons can be easily translated across other climates. Such examples include a cottage in Finland, a house in Arizona, USA or an apartment in Japan.
AvatarsCharacters can be developed as avatars enabling players to name their characters and choose clothes and hair styles. Depending on the level being played, users can choose family members to reflect their own families.
Game PortalPlayers could enter the game through a portal which would display RSS feeds such as news and events from local environmental organisations and carbon emission calculators as well as game features such as high score rankings.
Players can create and join groups in order to compete against others. Community groups such as schools, work places and online communities can hold competitions with prizes to be determined by the group organiser (but would focus on energy saving products or an environmental event).
Game Play PossibilitiesAs the game stands at present, the user is "playing God" by controlling all aspects of the house with a click of the mouse. Another option is to let the users choose which character they'd like to control and have the physical characters move about the house. In this scenario, the different characters would have more or less authority than others and thus affect the level of difficulty.