CarbonECO is looking for support to help develop and promote the game and it's message.

The carbonECO game is a working prototype, with one level currently developed and nine levels total in the finished game.

Synopsis

Players must maintain a carbon neutral, happy home for a year. The player uses the mouse to turn appliances on or off, thereby affecting the carbon emission and happiness levels, which in turn influence their monthly bills. They are given a monthly income that can be used to purchase energy saving devices to thus offset their emissions and increase their happiness simultaneously.

Players work to balance carbon neutral emissions produced by their characters in the house with household harmony and happiness.

The game aims to:

  • give players a clear understanding of the causes of climate change, particularly those related to carbon dioxide emissions produced by residential properties;

  • educate players on actions they can take to reduce their carbon emissions, thus empowering them and reinforcing the notion that one person can make a difference;

  • provide links to further resources such as carbon emission calculators and carbon offsetting organisations.

News

CarbonECO was shown at Demo Day in May 2008. An exhibition held by the Media Lab from Taideteollinen Korkeakoulu (TaiK). The exhibition was held at Gloria in Helsinki, Finland.